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What transitions do and when they trigger

A transition tells the viewer how two scenes relate — a crossfade says “this continues,” a whip pan says “next point,” a burn says “something changed.” Any composition with more than one scene needs them: without a transition, a scene change reads as an unintentional jump cut (see rules and anti-patterns). The skills add transitions by default, so prompts trigger this layer whenever you describe scene changes, crossfades, wipes, reveals, or a mood (“warm,” “clinical,” “glitchy”) — or when you name a block directly. Two families, both first-class:
  • Shader transitions composite both scenes per-pixel on a WebGL canvas — they warp, dissolve, and morph in ways CSS cannot. Reach for these when the handoff itself is a moment (a hero reveal, a topic pivot with weight).
  • CSS transitions animate the scene containers with opacity, transforms, clip-path, and filters. Simpler and lighter; reach for these for the 60–70% of ordinary scene changes where the content is just continuing.
Choose by the effect you want, not by which is easier. See also the transitions table in vocabulary.
The catalog pages linked here are standalone demos of each effect. In a real multi-scene build the agent wires the same effects through the @hyperframes/shader-transitions package (HyperShader.init) — you never need to say that; naming the transition is enough.

Energy → transition

Pick one primary transition for most scene changes, plus one or two accents for topic changes and the climax. Never use a different transition on every seam — that reads as chaos, not design.
EnergyShader primaryCSS primaryFeels like
Calm (wellness, brand story, luxury)cross-warp-morph, thermal-distortiontransitions-blur, transitions-dissolveSoft, slow, drifting
Medium (corporate, SaaS, explainer)whip-pan, cinematic-zoomtransitions-push, transitions-coverClean, directional, decisive
High (promos, sports, music, launch)ridged-burn, glitch, chromatic-radial-splittransitions-scale, transitions-destruction, transitions-lightFast, punchy, aggressive

Mood → transition

Energy sets tempo; mood sets meaning. Describe the brand feeling and the agent picks a matching block. Special-purpose seams: flash-through-white for a bright cut on an impact beat, sdf-iris for a clean iris reveal into a hero shot.

Example prompts

Name the block and the seam — transitions are the one place where per-seam control usually beats letting the agent decide.
/general-video Six-scene SaaS explainer. Use whip-pan as the primary transition between related points, and one cinematic-zoom into the final pricing reveal. Medium energy, ~0.4s each.
Rendered from the prompt above, unedited — whip-pan on four seams, cinematic-zoom into the pricing reveal.
Between beats 2 and 3, transition with swirl-vortex; keep every other seam on a plain blur crossfade.
Warm transitions for this wellness brand — light-leak between scenes, nothing sharp or mechanical. Slow, 0.6–0.8s.
Music promo, high energy. glitch on the phrase changes, ridged-burn on the drop. Fast cuts, 0.15–0.25s.

Knobs

  • Duration follows energy: calm 0.5–0.8s, medium 0.3–0.5s, high 0.15–0.3s. Say a number to pin it.
  • Primary + accents. One primary carries most seams; spend your boldest accent on the climax. State the split (“whip-pan throughout, one ridged-burn on the reveal”).
  • Per-seam placement. “on phrase changes,” “between beats 2 and 3,” “into the final scene” all bind a transition to a specific cut.
  • Blur intensity (CSS blur crossfades): heavier (20–30px) for calm, light (3–6px) for high energy.
  • Easing presets: snappy, smooth, gentle, dramatic, instant, luxe map to tuned duration/ease pairs.

Failure modes

Don’t fade the outgoing scene out, then fade the next one in. The renderer holds each scene’s final state, so an explicit fade-out followed by an entrance renders as a jump cut with a dip in the middle — not a transition. The transition is the exit; both scenes hand off at the same instant.
  • fade scene 1 out, then fade scene 2 in
  • cross-warp-morph from scene 1 to scene 2
Don’t ask for a different transition on every seam. A new effect at each cut reads as noise; consistency is what makes the one bold accent land.
  • use a different transition between each scene
  • whip-pan as the primary, one glitch on the hero reveal
Don’t leave “add transitions” unqualified when tone matters. Bare requests get a sensible default; if the brand feeling is load-bearing, name the energy or mood (see the specification dial).
  • add some transitions
  • medium-energy editorial transitions — whip-pan primary
Don’t invent transition names. Only the blocks in the shader and CSS transition groups exist; a made-up name (page-curl, star-iris) sends the agent guessing at raw GLSL or an unsupported CSS effect.
  • add a page-curl transition
  • ✅ pick a real block, e.g. sdf-iris for an iris reveal