standard quality — are deliberately good, so most of the skill here is knowing when not to ask for more. The mechanics live in the Rendering guide; this page owns what to say.
Quality tier
Say the tier by name and the agent selects the matching encode preset — you don’t specify CRF or encoder speed:| Say this | Tier | Best for |
|---|---|---|
| ”draft” / “quick render” | draft | Fast iteration while you’re still judging the cut |
| nothing, or “review render” | standard (default) | General use — visually lossless at 1080p |
| ”final” / “high quality” | high | Delivery masters |
standard (the default) is already visually lossless at 1080p — most people can’t tell it from source — so reserve high for the master you’ll actually hand off, and use draft freely while iterating.
- ❌
render everything at high quality - ✅
draft renders while we iterate, then one high-quality final— you spend the slow encode once, on the cut you’ve already approved
Format
MP4 is the default and the right answer for almost everything — it plays everywhere. Ask for a different container only when the delivery target needs one:Render this as a transparent WebM overlay.
Export a MOV I can drop into Premiere with the background knocked out.Transparency has a container hierarchy, and the tradeoffs are real:
| Ask for | You get | Watch out for |
|---|---|---|
| ”transparent MOV” | ProRes 4444 with alpha | The editor-grade choice (Premiere, Final Cut, Resolve, After Effects). Files are large — expected for an editing intermediate. |
| ”transparent WebM” | VP9 with alpha | Small, but only browsers decode the alpha — every video editor renders the transparent areas black. Browser playback only. |
| ”PNG sequence” | Lossless RGBA frames | For compositing in After Effects / Nuke / Fusion. Largest of all. |
- ❌
render my full-screen product promo as a transparent WebM - ✅
render the promo as MP4; export just the lower-third overlay as transparent WebM— transparency belongs to the layer meant to sit over other footage, not the finished full-frame film
A transparent render also depends on the composition leaving
html / body backgrounds unset — the transparency comes through only where nothing is painted. The workflow skills handle this; see the Rendering guide if you’re hand-authoring an overlay.Resolution and framerate
1920×1080 at 30fps is the default. Both cost real time when you raise them, and both are frequently asked for out of habit rather than need. 4K is a render-time flag — the composition stays at its authored size and Chrome supersamples it to 3840×2160. That buys crisp text, SVG, and CSS at any scale, but it does nothing for content already locked to a pixel grid: a 1080p<video>, a fixed-size <canvas>, or a sub-4K image gain no detail from it. And it isn’t free — a 4K render is roughly 4× slower per frame and produces a 3–5× larger file. Ask for it when the delivery surface genuinely needs it (a 4K display, a client spec), not reflexively.
Render this at 4K for the trade-show display.Framerate follows the same logic: 60fps doubles the frames the engine captures and encodes. It’s worth it for fast motion graphics destined for a high-refresh screen; it’s wasted on a talking-head clip or a slow title sequence.
- ❌
render in 4K 60fpsfor a clip headed to Instagram — the platform will transcode it down anyway, and you paid the slow render for nothing - ✅ say nothing for social; name
4K(or60fps) only when the target actually resolves it
HDR
HDR output is HDR10 MP4 (H.265 10-bit, BT.2020) and it is source-driven — the render only goes HDR when your composition actually references HDR media (video tagged BT.2020 with PQ or HLG transfer, or a 16-bit PNG). Text, gradients, and GSAP animation are not HDR sources; a composition made entirely of them has nothing to render in HDR.This composition has an HDR drone clip — render it as HDR10.By default HDR is auto-detected, so with a real HDR source in the project you often need to say nothing. Force it explicitly only to override the probe:
- “force HDR” → forces the HDR path even without a detected HDR source
- “force SDR” → forces standard range even when HDR sources are present
Where the render runs
Local rendering is the default and the right choice for the whole iteration loop. Reach for cloud rendering only when a single machine is the bottleneck:Render this on Lambda.That routes to HyperFrames’ AWS Lambda path, which fans the render across many parallel workers. It’s the right call for renders that are too long or too large for one host — multi-minute videos, 4K masters, or large parallel batches — and it needs AWS credentials configured first. For dev-loop iteration, stay on local
render; the round-trip is faster than any cloud dispatch. Lambda is SDR-only (no HDR) and bills by compute time; the AWS Lambda guide covers setup, cost shape, and the conservative concurrency default.
- ❌
set up Lambda so I can preview edits faster— cloud dispatch adds latency to a fast local loop - ✅
render the final 3-minute 4K cut on Lambda— the workload that actually justifies fanning out
Preview before you commit the slow render
The cheapest way to avoid a wastedhigh/4K/HDR render is to judge the frame first. The habit the workflow skills follow:
- Keep
previewrunning and scrub the timeline — same runtime as the render, so what you see is what you get. - Iterate with
draftrenders when you need a real file to check. - Only when the cut is locked, ask for the final tier / resolution / format.
- ❌
render the final 4K HDR masteron a cut you haven’t watched end to end - ✅
draft render so I can check timing→ approve →now the 4K final
Related
Iterating
Small targeted edits between renders, not re-specification
Rules and anti-patterns
Why over-speccing resolution and framerate backfires
Rendering guide
Formats, quality presets, workers — the mechanics
AWS Lambda
Cloud rendering setup and cost