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Everything before this point shapes the composition. This page is about the export: the words that pick a quality tier, a container format, a resolution, and where the render runs. The defaults — MP4, 1920×1080, 30fps, standard quality — are deliberately good, so most of the skill here is knowing when not to ask for more. The mechanics live in the Rendering guide; this page owns what to say.

Quality tier

Say the tier by name and the agent selects the matching encode preset — you don’t specify CRF or encoder speed:
Say thisTierBest for
”draft” / “quick render”draftFast iteration while you’re still judging the cut
nothing, or “review render”standard (default)General use — visually lossless at 1080p
”final” / “high quality”highDelivery masters
The tiers trade encode time for fidelity. standard (the default) is already visually lossless at 1080p — most people can’t tell it from source — so reserve high for the master you’ll actually hand off, and use draft freely while iterating.
  • render everything at high quality
  • draft renders while we iterate, then one high-quality final — you spend the slow encode once, on the cut you’ve already approved

Format

MP4 is the default and the right answer for almost everything — it plays everywhere. Ask for a different container only when the delivery target needs one:
Render this as a transparent WebM overlay.
Export a MOV I can drop into Premiere with the background knocked out.
Transparency has a container hierarchy, and the tradeoffs are real:
Ask forYou getWatch out for
”transparent MOV”ProRes 4444 with alphaThe editor-grade choice (Premiere, Final Cut, Resolve, After Effects). Files are large — expected for an editing intermediate.
”transparent WebM”VP9 with alphaSmall, but only browsers decode the alpha — every video editor renders the transparent areas black. Browser playback only.
”PNG sequence”Lossless RGBA framesFor compositing in After Effects / Nuke / Fusion. Largest of all.
Transparency also only means something on a design that has empty space to see through. A lower third, a subscribe card, or a logo sting is mostly empty canvas — transparency lets it composite over other footage. A full-frame scene (edge-to-edge background, full-bleed video, a title card with its own backdrop) has nothing to be transparent; the request produces a file that looks identical to the opaque one but is larger and plays in fewer places.
  • render my full-screen product promo as a transparent WebM
  • render the promo as MP4; export just the lower-third overlay as transparent WebM — transparency belongs to the layer meant to sit over other footage, not the finished full-frame film
A transparent VP9 WebM overlay previewed over a checkerboard. To verify alpha from the CLI: VP9 stores it out-of-band, so look for ALPHA_MODE=1 in ffprobe (a pix_fmt-only check false-negatives) or extract it with ffmpeg alphaextract.
A transparent render also depends on the composition leaving html / body backgrounds unset — the transparency comes through only where nothing is painted. The workflow skills handle this; see the Rendering guide if you’re hand-authoring an overlay.

Resolution and framerate

1920×1080 at 30fps is the default. Both cost real time when you raise them, and both are frequently asked for out of habit rather than need. 4K is a render-time flag — the composition stays at its authored size and Chrome supersamples it to 3840×2160. That buys crisp text, SVG, and CSS at any scale, but it does nothing for content already locked to a pixel grid: a 1080p <video>, a fixed-size <canvas>, or a sub-4K image gain no detail from it. And it isn’t free — a 4K render is roughly 4× slower per frame and produces a 3–5× larger file. Ask for it when the delivery surface genuinely needs it (a 4K display, a client spec), not reflexively.
Render this at 4K for the trade-show display.
Framerate follows the same logic: 60fps doubles the frames the engine captures and encodes. It’s worth it for fast motion graphics destined for a high-refresh screen; it’s wasted on a talking-head clip or a slow title sequence.
  • render in 4K 60fps for a clip headed to Instagram — the platform will transcode it down anyway, and you paid the slow render for nothing
  • ✅ say nothing for social; name 4K (or 60fps) only when the target actually resolves it
A few 4K constraints will stop a render before it starts (all grounded in the 4K guide): the target orientation must match the composition’s aspect ratio, the scale must be a whole number (1080p → 4K is exactly 2×), and 4K cannot be combined with HDR in one pass. If you need both, render HDR at composition resolution and upscale separately.

HDR

HDR output is HDR10 MP4 (H.265 10-bit, BT.2020) and it is source-driven — the render only goes HDR when your composition actually references HDR media (video tagged BT.2020 with PQ or HLG transfer, or a 16-bit PNG). Text, gradients, and GSAP animation are not HDR sources; a composition made entirely of them has nothing to render in HDR.
This composition has an HDR drone clip — render it as HDR10.
By default HDR is auto-detected, so with a real HDR source in the project you often need to say nothing. Force it explicitly only to override the probe:
  • “force HDR” → forces the HDR path even without a detected HDR source
  • “force SDR” → forces standard range even when HDR sources are present
HDR is MP4 only (a transparent MOV/WebM request falls back to SDR) and it is not available on Lambda (distributed rendering is SDR-only). See the HDR guide for source requirements and verification.

Where the render runs

Local rendering is the default and the right choice for the whole iteration loop. Reach for cloud rendering only when a single machine is the bottleneck:
Render this on Lambda.
That routes to HyperFrames’ AWS Lambda path, which fans the render across many parallel workers. It’s the right call for renders that are too long or too large for one host — multi-minute videos, 4K masters, or large parallel batches — and it needs AWS credentials configured first. For dev-loop iteration, stay on local render; the round-trip is faster than any cloud dispatch. Lambda is SDR-only (no HDR) and bills by compute time; the AWS Lambda guide covers setup, cost shape, and the conservative concurrency default.
  • set up Lambda so I can preview edits faster — cloud dispatch adds latency to a fast local loop
  • render the final 3-minute 4K cut on Lambda — the workload that actually justifies fanning out

Preview before you commit the slow render

The cheapest way to avoid a wasted high/4K/HDR render is to judge the frame first. The habit the workflow skills follow:
  1. Keep preview running and scrub the timeline — same runtime as the render, so what you see is what you get.
  2. Iterate with draft renders when you need a real file to check.
  3. Only when the cut is locked, ask for the final tier / resolution / format.
  • render the final 4K HDR master on a cut you haven’t watched end to end
  • draft render so I can check timing → approve → now the 4K final
Rendering is user-gated by design — the agent pauses at preview and renders only when you approve. Use that pause to lock the cut before you pay for the expensive export.

Iterating

Small targeted edits between renders, not re-specification

Rules and anti-patterns

Why over-speccing resolution and framerate backfires

Rendering guide

Formats, quality presets, workers — the mechanics

AWS Lambda

Cloud rendering setup and cost