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HyperFrames is a conversation. After the first render, talk to the agent the way you’d talk to a video editor — don’t re-prompt from scratch:
Make the title 2x bigger.
Swap to dark mode.
Add a fade-out at the end and a lower third at 0:03 with my name and title.
The captions are too small and they overlap the lower third. Move them up and shrink them.
Replace the background music with assets/track.mp3.
The agent already has the composition open and the skills loaded — small targeted edits produce better results than long re-specifications.

Editing is for nudging, not gambling

Three moves keep iteration convergent instead of circular:
  1. One variable per edit. Change one thing, render, judge, repeat. A request that moves three things at once (“bigger title, warmer colors, faster cuts”) makes it impossible to attribute what helped and what hurt.
  2. Layer one element type at a time. Building up a complex scene? Start with the minimal version (subject + its motion only), confirm it reads, then add exactly one layer per pass — camera move, then background motion, then style treatment. Every addition stays attributable.
  3. Strip, then re-layer. When a scene keeps misfiring, don’t pile on corrections — strip it back to the simplest version that works (freeze the camera, simplify the motion, clear the background), confirm, then reintroduce complexity one layer at a time until you find the ingredient that breaks it.

Calibrate with absolute targets

When you’re dialing in a look, relative corrections oscillate — “make the dots finer” overshoots, “a bit bigger” overshoots back. State targets as absolute values and the agent lands them in one pass:
  • make the dots 2x finer
  • dot radius = 25% of row spacing, with clear gaps between dots
  • the glow is too strong
  • glow at ~35% peak opacity, always subtler than the orb itself
And freeze what already works: “the framing and motion are right — don’t touch them; only change the dot size.” Without the freeze clause, a rebuild can drift on axes you’d already settled.