Make the title 2x bigger.
Swap to dark mode.
Add a fade-out at the end and a lower third at 0:03 with my name and title.
The captions are too small and they overlap the lower third. Move them up and shrink them.
Replace the background music with assets/track.mp3.
The agent already has the composition open and the skills loaded — small targeted edits produce better results than long re-specifications.
Editing is for nudging, not gambling
Three moves keep iteration convergent instead of circular:- One variable per edit. Change one thing, render, judge, repeat. A request that moves three things at once (“bigger title, warmer colors, faster cuts”) makes it impossible to attribute what helped and what hurt.
- Layer one element type at a time. Building up a complex scene? Start with the minimal version (subject + its motion only), confirm it reads, then add exactly one layer per pass — camera move, then background motion, then style treatment. Every addition stays attributable.
- Strip, then re-layer. When a scene keeps misfiring, don’t pile on corrections — strip it back to the simplest version that works (freeze the camera, simplify the motion, clear the background), confirm, then reintroduce complexity one layer at a time until you find the ingredient that breaks it.
Calibrate with absolute targets
When you’re dialing in a look, relative corrections oscillate — “make the dots finer” overshoots, “a bit bigger” overshoots back. State targets as absolute values and the agent lands them in one pass:-
❌
make the dots 2x finer -
✅
dot radius = 25% of row spacing, with clear gaps between dots -
❌
the glow is too strong -
✅
glow at ~35% peak opacity, always subtler than the orb itself